Super Beat Maker
v1.0.0Automates the Super Beat Maker (SBM) game system inside Ableton Live 12. SBM is "D&D for Beat Makers" — a roguelike beatmaking system where d100 dice rolls impose random Mutations (constraints on the current track) and Curses (damage to previous tracks / the mix).
Unverified listing. This repo is new or has little community activity and the developer has not claimed it. Extensions run code inside Live — read the source, check the author, and only install things you trust.
Super Beat Maker — Ableton Live Extension
Automates the Super Beat Maker (SBM) game system inside Ableton Live 12. SBM is "D&D for Beat Makers" — a roguelike beatmaking system where d100 dice rolls impose random Mutations (constraints on the current track) and Curses (damage to previous tracks / the mix).
What it does
Right-click any Audio Track, MIDI Track, Audio Clip, or MIDI Clip → 🎲 Roll SBM
The extension runs the full Room-entry sequence from the rulebook:
- Curse Check — rolls d100 to see if a Curse lands (skipped on Room 1).
- Target Curse (71–98): rolls Start + Modifier tables to pick a previous track, then rolls the Target Curse table and applies the effect.
- Mix Curse (99–100): rolls the Mix Curse table and applies it run-wide.
- Mutation — rolls the Mutation table and applies the effect to the right-clicked track.
- Handles "Roll Twice", "Roll a Target Curse", and "Repeat Last Mutation" meta-rows.
- Power-Up earning — rolls d100 and credits any earned Power-Ups to run state.
A dialog pops up after every roll showing:
- The dice rolls with exact numbers
- ✅ What the extension automated in your Live Set
- 📋 Conditions you must follow manually
- The current active run-wide constraints (Mix Curses)
- Your Power-Up bank
Install / Build / Run
Prerequisites
- Ableton Live 12 Beta with Extensions SDK support
- Node.js ≥ 24
- Developer Mode enabled: Live → Preferences → Extensions → Developer Mode
Build
cd ~/Ableton/Extensions/my-extension
npm install # if not already done
npm run build # production build
npm run build:dev # dev build with source maps
Run
npm start # builds dev + launches extension in Live
Live must be open with Developer Mode enabled. Watch the terminal for [SBM] log lines.
Full logs: ~/Library/Preferences/Ableton/Live x.x.x/ExtensionHost.txt
Usage
Starting a Run
- Make sure Live is open with at least one track.
- Right-click any track → 🔄 SBM: New Run to reset all state.
- Create your first track, then right-click it → 🎲 Roll SBM to enter Room 1.
Each Room
- Create a new track (that track = the Room you're entering).
- Right-click the new track → 🎲 Roll SBM.
- The dialog shows exactly what was applied automatically and what you need to do by hand.
- Compose the track following the Mutation (and any Curses).
- When done, the Room Finalizes. Repeat.
Ending a Run
Declare the Run over when you're satisfied (no more Rooms forced by the state).
If maybe_force_room_on_end was triggered (Target Curse 53–56), roll d100 first — on 51+ you must add one more Room.
Run state persistence
State is saved to sbm-run.json in the extension's storage directory
(printed in terminal on activation):
macOS: ~/Library/Application Support/Ableton/Extensions/Super Beat Maker/sbm-run.json
Win: %AppData%\Ableton\Extensions\Super Beat Maker\sbm-run.json
The state includes: room count, baseline BPM, active mix curses, Power-Up bank, curse-magnet track, locked track names, last curse/mutation for re-roll rules, and a full log of every Room.
To reset: right-click any track → 🔄 SBM: New Run.
Testing with forced rolls
Set SBM_FORCE_ROLL to a comma-separated queue of d100 values before starting:
SBM_FORCE_ROLL=95,42,7,78 npm start
The extension dequeues one value per roll in order (Curse Check, then Target Start, then Target Modifier, then Target Curse, then Mutation, then Power-Up, etc.).
Notes / limitations
- Device names: effects that insert Live devices use
"Reverb","Delay","Gate","Auto Filter","Utility","Compressor","Flanger","Chorus-Ensemble". If any name doesn't match your Live version, the step is reported as manual instead of crashing. - Volume approximation: the −6 dB curse applies
value × 0.5to the normalized mixer parameter. Live's fader is non-linear so this is approximate (marked ⚠️ in the dialog). - Bar length: "delete first/last bar" assumes 4/4 time (4 beats per bar).
- MIDI only: note operations (delete every 3rd, remove half, keep first/last, pitch shift, fixed velocity) only automate on MIDI clips in the Arrangement view. Audio clips and session-view clips fall back to manual instructions.
- No transport control: the SDK cannot play/stop/record, so real-time performance mutations are always manual conditions.
- See
SBM-IMPLEMENTATION-CHECKLIST.mdfor a full accounting of every table row.
Scripts
npm start # build:dev + run in Live's Extension Host
npm run build # production bundle
npm run build:dev # dev bundle (sourcemaps, not minified)
npm run package # production bundle + .ablx archive
Rulebook
SBM/Super Beatmaker 1.54.pdf — Jon Makes Beats
SBM/SB One Sheet Ref v1.53.pdf — condensed reference card
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